WebGL Continues to Plug Along
Even though Alex Christensen has gone back to school for the summer, I'm still playing with his WebGL code. Previously the performance was completely unusable, but some of the TideSDK guys pointed out some logging that had inadvertently been left on. The result is a credible (though modest) 15 FPS on the previously-unusable Aquarium example. Hopefully things will continue to improve over the next few weeks!