OpenGL for OpenMCL


I've been working on getting the Open Agent Engine infrastructure working under OpenMCL. You can visit their website for examples of the working product, but the graphical infrastructure is pretty neat, and is a nice example of what Lisp can do.



Since I don't own MCL, but *do* have OpenMCL, I naturally figured that it would be relatively easy to port over. But this was a mistaken assumption -- much of the 'hard' work is already done, but OpenMCL does not provide a lot of window and event handling infrastructure, resulting in a bit of work.

I was certainly excited when I finally got a simple OpenGL triangle to display!

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