Skip to main content



WebGL Continues to Plug Along

Even though Alex Christensen has gone back to school for the summer, I'm still playing with his WebGL code. Previously the performance was completely unusable, but some of the TideSDK guys pointed out some logging that had inadvertently been left on. The result is a credible (though modest) 15 FPS on the previously-unusable Aquarium example. Hopefully things will continue to improve over the next few weeks!

Latest Posts

Steps towards a new Web Inspector

WebGL, at last!

Github Archive Now Available

Tests Active

Tests Active

WinCairoRequirements Sources Archive

Updated WebKit SDK (@r89864)

An Unseasonable Snowfall