Flipping/Endianness?


The OpenMCL texture examples work fine under PowerPC, but when I load them as textures on a rectangle on my new MacBook Pro, the images are inverted. I did not expect the bytes to result in a mirror image -- I just assumed I would see mishandled Alpha/color values.

Once I figure this out, there is only one outstanding 'bug' in the implementation related to panning.

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